Misc/other issues:The 'Corrupt Militia' and 'Bribery' I personally think are somewhat lame as well as their ability to bribe their way past your heavily defended planets and attack your nearly undefended planets tends to get irritating. The Aggressor's super cannon has the cooldown of a typical laser battery can can wipe out a hardpoint in one shot. This Fall, the battle for control of the galaxy expands with the release of Star Wars Empire at War: Forces of Corruption. Space Fleets:The Consortium space fleets aren't terribly overpowered despite their Aggressor capitol ships. Ground Units-(GROUT) I.Ground Unit Format-(GFORM) II.Grenadier-(GREND) III.Mercenary Assault Squad-(MERAS) IV.Nightsister-(NIGHS) V. Star Wars: Empire at War: Forces of Corruption is an expansion of Star Wars: Empire at War. Tanks and light Vehicles:Is it just me, or do the 2 tanks the Consortium have seem to have almost no counters short of massed PLEX soldiers or Dark troopers(3)? Those pulse tanks can one shot light vehicles or at least nearly one shot them and Canderous Assult tanks are overpowered in just about every way possible, I won't even go into reason with them as they aren't balanced at all. If it were up to me, I would remove Merc assault squads entirely. They can easily take down AT-AT's and T4-b's, have anti-air capabilities, and completely eradicate infantry and buildings without a scratch. The AT-AT is a superior unit and arguably the best one in the Imperial Army, and its performance varies between Empire at War and Forces of Corruption in only one way. Merc assult squads are crap until you get them disrupters, when you get them disrupters they turn into probably one of the most overpowered units in the game. STAR WARS Empire at War: Gold Pack > General. Grenadiers are way too strong for a base unit and can probably kill most light and even some medium vehicles with relative ease. You see, in Forces of Corruption, Zann can commit all manner of illicit deeds across the galaxy in every mode. Go to where you installed the game (default is C:Program Files (x86)SteamsteamappscommonStar Wars Empire at Warcorruption) and create a shortcut for the file StarWarsG.exe and placed it in your desktop or where ever you want it. Tyber sahn himself wields a shotgun-pistol, and has the powers to cloak himself and bribe enemies to his cause. The Zahn consortium has all of its heroes deploy as infantry in battle. Infantry:This is most defiantly(at least in my opinion) where the Consortium is nearly unbeatable. The Emporer uses force lightning in combat, and can corrupt enemy soldiers to his side in battle. It is a symbol of the Empire's unlimited power and the might of any Imperial fleet. They also possess the ability to sneak past fleets and go down to the planet directly, it's plenty easy to solo ground defences with those three heroes. The Executor is one of several known Super Star Destroyers commissioned by the Empire. Heroes:Not only do they have Zan who can bribe his way through half your forces and mow down infantry with his rigged shotgun but they have Silri who can just keep re-summoning her rancor over and over again not to mention that Urai Fenn does enormous damage to just about everything(since when do metal blades slice through armour meant to deflect blasters?). Okay, after playing a long as hell GC as the Consortium, I have concluded that they are undoubtedly unbalanced.
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